Multimodal collaborative virtual environments on ESOL learning.

We are teachers of the language of global communication. And that communication is increasingly digitally mediated. …If our learners are to be fully functional citizens in the 21st century, they need digital skills. We can promote these skills in parallel with teaching English. Digital skills and English can help many of our adult learners get ahead in the workplace, or prepare our younger learners for better future job opportunities. And equally important, they can make our classes a lot more relevant and interesting in the here and now.

Henry Jenkins (2009)

As an educator I need to encompass digital technologies to maintain motivation and interest for students in learning English. I am aware that now many of my students are millennials and so-called digital natives who have easily interacted with digital technology since early childhood. Even if these same students are limited with how to navigate themselves around technology they expect to see it in the course. However, by creating a virtual collaborative learning environment in a language classroom we are embracing a Constructivist learning principle acknowledging that ‘people construct new knowledge with particular effectiveness when they are engaged in constructing products that are personally meaningful’ (Resnick, 1997, pp. 23–24 as cited in Crisp, 2014.)

Having these multimodal collaborative virtual environments in an ESOL classroom, such as the project trialled in the article, would be revolutionary as students could be using all their senses in their learning experience. The idea that there are 3 dimensions of immersion: spatial immersion, emotional immersion and temporal immersion (Doumanis et al., 2018)and being able to create virtual environments where the learners could interact in real-time and have real-time responses would produce this immersion.

Imagine in either a formal classroom setting or in an informal context the language learner having the opportunity to move in a virtual world in a country where English is spoken and interact with people in real-life situations. This is related to t Connectivism with learners having seemingly unlimited access to resources creating unique language learner experiences. Suddenly the language would become relevant and meaningful. I also think that with the students having some sort of anonymity it would ease some of the confidence barriers, while the students having the opportunity to practice chunks or dialogue without the feeling that someone is watching and monitoring. Virtual games could also be collaborative creating a community where the students can peer review and give and get instantaneous feedback. Due to this it can allow teachers to scaffold the development of skills and competencies. (Crisp, 2014).

Gamification and virtual reality in Next generation learning spaces (NGLS) (Crisp 2014) are areas that have a place especially in an ESOL context. However, as it stands at the moment I think it has limitations. Something that I found interesting the TESOLANZ EAP/Assessment Symposium that I attended in July, was that digital technologies even in 2019 seem to be hardly addressed in the ESOL world. It seems to me that many are seeing the barriers such as budgets, resourcing, time and access more than the potential to help with giving students vital feedback and peer review by using technology. There is also the concern that even though the learner engages with the online learning materials it doesn’t “guarantee that the intended learning will occur” and there are often little opportunities for the students to get involved.” (Doumanis et al., 2018, p. 122) These considerations will be impertinent in my classes so that I can align the learning outcomes with the entertainment of the technology.

As James Gee states in his video Learning with video games “the game is only half the picture: understanding the game, explicating it, discussing it, researching the specialised language” this can also be applied the English language classroom and something that needs to be considered.

References:

Crisp, G. T. (2014). Assessment in the next generation learning spaces. In K. Fraser (Ed.), The future of learning and teaching in next generation learning spaces (pp. 85-100). Bradford, UK: Emerald Group Publishing Limited.

Ho, C. M. L., Nelson, M. E., & Müeller-Wittig, W. (2011). Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making. Computers & Education, 57(1), 1083–1097. https://doi-org.ezproxy.massey.ac.nz/10.1016/j.compedu.2010.12.003

Dudeny, G. Digital literacy primer. Retrieved from https://www.teachingenglish.org.uk/article/gavin-dudeney-digital-literacy-primer

Dudeney, G. 21st Century Skills and Digital Literacies in Action . Retrieved from  http://www.teachingenglish.org.uk/article/gavin-dudeney-21st-century-skills-digital-literacy-action 

Henscheid, Gary. (2015). Cognitive Theory and Motivation in the EFL Classroom. Studies in International Relations. (35) 61-70.

Menon, E., Kneen., J., Mitchell, S., Anderson, T., Warren, C., & Rank, T. ICT: Opportunity Missed? NATE: Teaching English 20, 15-16.

Salen, K. Gamification in Education. Retrieved from https://www.learning-theories.com/gamification-in-education.html

The changing nature of the 21st century ESOL teacher


Education is about making learning alive and relevant. Therefore, don’t confine education to the walls of the classroom but connect it to the real world. In our information age, it doesn’t even have to be limited to your immediate community. B Johnson

B Johnson (2010)

There has been a shift in the way they we view the 21st century learner. We now have the four C’s (critical thinking, collaboration, creativity and communication) which highlight the predicted skills needed for our learners in the future. It is now up to the educators to embrace these skills and create learning environments which are synonymous to these.


Theoretical framework of the flipped classroom.
The Center for Teaching and Learning at the University of Texas at Austin .

The idea of flipping the classroom, is one that will be important for ESOL educators as they move into a harmonious relationship with digital technologies. By incorporating this more in the future ESOL teachers will be able to give the students more speaking opportunities in the classroom by getting the students to come together with their peers while checking that they understand the task.

I have never been more aware of “the sage on the stage” this especially when I am teaching the IELTS preparation course. Most of the students come into the class having already sat the test or have done extensive practice tests and activities informally online. I have had to modify my classes so that I am not the giver of knowledge but to lead and particularly for this course motivate and create confidence that they may have lost while not getting the required ‘band’ needed. I agree with Amol Padwad that in the future ESOL teachers will no longer be a ‘mere English Teacher’ but the ‘thermostat’ who controls the environment of the classroom.’ (Dr. Brad Johnson and Tammy Maxson McElroy, 2010) With the future students potentially being more distracted it is so important the 21st century educator remains relevant and is not competing with the robots but working alongside them. In my next IELTS preparation class I would like to incorporate more technology and encourage more informal learning by providing extensive online resources.

Future ESOL teachers will also be using less course books and more materials that are tailored to each student and the skills that they need to improve. “In a diverse society, teachers should view each student as an individual and facilitate learning based on personal interests. It’s the diversity and individualisation that make the world unique and special. Even though it sounds difficult but it is not impossible.” (J, Amin, 2016) With the  idea of Constructivism ideally teachers will be able to provide the unique materials for each student, take a step back and let the students independently work through an activity, while enforcing the language skills that each learner needs. I think the key will be when the students come back together to collaborate and peer review while receiving instantaneous feedback.

The role of the 21st century ESOL educator will have to be one that is collaborative and transparent not just within the institution that they are working in but globally. Connectivism will play an important role for ESOL teachers. While there is an overwhelming amount of online resources for ESOL students, the sharing of resources and forums for ESOL teachers are more limited. There doesn’t seem to be enough sharing of knowledge at this stage. Dr Brad Johnson and Tammy Maxson McElroy suggest that educators need to start looking at each other as “partners in crime” (2010) and that ‘effective teachers are a great resource of knowledge, ideas, and even activities that can be shared with teammates.’ It will be up to the institutions to ‘cultivate a community of practice perspective amongst teaching staff where ‘sharing is caring’ in the process of acquiring necessary digital competence is a fundamental pillar’ Krumsvik’(2008)

I really think in English language institutions around the world that are often poorly resourced this should be a key objective and these same institutions should be reaching out globally. By creating a data base/website or app that at the very least has minimal joining fees or even better, are free to join, it will remove a lot of the strain put on teachers to find resources. In my experience I have found that with online ESOL materials educators have to pay to access these. When we discussed plagiarism and copyright in our forum it made me think that this will be a hurdle that needs to be overcome. Whether ESOL teachers pull things from the internet with disregard for the source or are afraid to source things from the internet because of it. After our discussion in Online activity 7 – Ownership, academic integrity and digital artefacts forum I now take in to consideration the idea of copyright and plagiarism more so than before.

References:

Amin, J. (2016), Redefining the Role of Teachers in the Digital Era, International Journal of Indian Psychology, 3(6) https://doi: 18.01.101/20160303

EU Business School (2018, February 7). Retrieved from https://www.euruni.edu/blog/future-prof-online-learning

Future directions in ELT: where are we headed?https://www.teachingenglish.org.uk/article/future-directions-elt-where-are-we-headed

Johnson, B., & McElroy, T. M. (2010). The edutainer : connecting the art and science of teaching. Rowman & Littlefield Education. Retrieved from http://search.ebscohost.com.ezproxy.massey.ac.nz/login.aspx?direct=true&db=cat00245a&AN=massey.b2280216&site=eds-live&scope=site

Krumsvik, R.J. Situated Learning and teachers digital competence. Education and Information Technologies (2008) 13: 279. https://doi.org/10.1007/s10639-008-9069-5

Padwad, A., & Dixit, K. (2019). Impact of Professional Learning Community Participation on Teachers’ Thinking about Classroom Problems. ESL-EJ 12.3, December 2008  https://www.researchgate.net/publication/237503503_Impact_of_Professional_Learning_Community_Participation_on_Teachers’_Thinking_about_Classroom_Problems

Zimmerman, E. (2018, July 27). The 4 C’s of learning in connected classroom. Retrieved from hhttps://edtechmagazine.com

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